
Errata for the Core Rulebook
Page 52:
The cost of 4th level Adept in Shield & Weapon Fighting is 34, not 44.
Page 151:
Under round 3 of combat, Inxan's Spell Points should state "drop from 181 to 160", not "drop from 231 to 193".
Page 201:
The "Lesser Darkness" spell should be listed simply as "Darkness".
Page 236:
The Miracles, Major Miracles, Quasi-divine Miracles, and Divine Miracles effects for Summon Armour should list DR (Defence Rating) benefits, not AR (Attack Rating) benefits.
Page 248:
In the avatars description, the reference made to "All avatars are approximately character level 50" should read "All avatars have a minimum character level of 50".
Page 259:
In the Appearance description of Liath, the charges in her glowing blue metal rod should be "5 charges of frostbite at the Master level per day", not "5 charges of greater frostbite per day".
Page 265:
In the Adept description of Zale's Holy Symbol, the lifeless creature's AR should be 60, not 10. (The base AR score of 50 should have been added onto the listed score.)
Page 288: Updated February 10, 2004
In the Adept description of the Blade of Kala, the blade's damage should be listed as 2d8 + 3, not 2d10 + 3.
Page 288:
In the Novice description of the Zale Staff, the reference made to "The blade" should read "The staff".
Page 304:
The Highlands' western border lies along the Edin River, not the Blackstone River.
Page 318: Updated February 27, 2004
The falcon DR score should be listed as 10 + Agility, not 0 + Agility.
Page 319: Updated February 27, 2004
The sand cat DR score should be listed as 10 + Agility, not 0 + Agility.
Page 321:
All amphiptere AR scores should not list a Dexterity adjustment, as amphipteres do not have the Dexterity attribute.
Page 336:
When a character is killed by a ghost through Spirit draining, the character becomes the same type of ghost that killed it (apparition, phantom, spectre, or shadow).
Page 338:
All glynx DR scores should not list an Agility adjustment, as their Agility scores can never reach high enough to give them a bonus.
Page 340:
All gorgon AR scores should include a Dexterity adjustment.
Page 342:
Kakamoras are not strong creatures, and thus can never receive a Strength bonus. However, it is possible for them to receive Strength penalties when attacking with their claws.
Page 343:
Kobolds are not strong creatures, and thus can never receive a Strength bonus. However, it is possible for them to receive Strength penalties when attacking with their weapons.
Page 345:
Some statistics for merfolk thaumaturgists and warriors are listed incorrectly. Following are the corrected values and explanantions:
- Thaumaturgist (Level 20):
Life Points = 90 + 5d10
AR = 55 + Dexterity
DR = 0 + Agility
Initiative = Dexterity + Weapon Speed
Attacks = 1
Damage = By weapon +
Description: One attack every round using a weapon (trident or spear) or a miracle. Strength bonuses are added to weapon damage (average = 0).
Thaumaturgists are skilled only in divine powers: life-giving miracles (minor only), life-taking miracles (minor only), miracles of light (minor only), miracles of darkness (minor only) and nature miracles (minor to divine). They have (Spirit + Charm) x 3 Miracle Points (average = 342 Miracle Points). They are normally followers of Achelous. Note: The strengths between miracle groups can be switched if desired. However, life-giving and life-taking miracles can be a maximum of only expert and miracles of light and darkness can be a maximum of only adept. When switching miracle strengths, nature miracles can be reduced to minor only, and any two other miracle groups can be increased to their maximum strength (adept or expert).
- Warrior (Level 30):
Life Points = 150 + 1d100
AR = 80 + Dexterity
DR = 0 + Agility
Initiative = Dexterity + Weapon Speed
Attacks = 2
Damage = By weapon +
Description: Two attacks every round using a weapon (trident or spear). Strength bonuses are added to weapon damage (average = 0).
Page 351:
All puca AR scores should include a Dexterity adjustment.
Page 352:
Damage caused by stepping on a sandspike is 1d10 (from the spike) + poison damage.
Page 354:
Average scores for the various species of skrik are not listed correctly. The correct values are:
- Fire (Worker and Soldier): 71 Strength, 61 Endurance
- Fire (Queen): 91 Strength, 71 Endurance
- Grass (Worker and Soldier): 41 Strength, 75 Agility
- Grass (Queen): 41 Strength, 85 Agility
- Sand (Worker and Soldier): 31 Strength, 75 Agility
- Sand (Queen): 41 Strength, 85 Agility
- Aquatic (Worker and Soldier): 61 Endurance, 75 Agility (in water), 25 Agility (on land)
- Aquatic (Queen): 71 Endurance, 85 Agility (in water), 15 Agility (on land)
When using their toxin bite attack, they paralyse their victim for 1d4 hours.
Additionally, they may receive a bonus or penalty to their Defence Rating, depending on their adjusted Agility score.
Page 355:
The webbing of giant spiders reduces movement rate by half and the number of attacks each round by half.
Page 356:
- Juvenile spiders can make three bite attacks every two rounds.
- Adult spiders can make two bite attacks every round.
- Middle aged spiders can make three bite attacks every two rounds.
Page 364:
All dire wolf DR scores should not list an Agility adjustment, as their Agility scores can never reach high enough to give them a bonus.