Reviewed by KragShot, at GamingReport.com

Reviewed by Mark Hughes, a reviewer from Serendipity's Circle

Reviewed by Frank Sronce, at RPG.net

Reviewed by Wyrdmaster, at GameWyrd

Undiscovered: The Quest for Adventure is a Fantasy Role-Playing Game designed with a medieval setting. This game is not a d20 game. Actually, the game does not require the use of a 20 sided die whatsoever. Undiscovered is a percentile based system. All attribute scores, skills, and attacks are based off a percentage. Another identifying factor of this system is that it is not a class based system. With no classes, you gain the freedom you've always wanted to create your character. There are very few restrictions in this game, and most of those are based only on the god or goddess you choose to follow. Restrictions do not come in the way of skills you can use (magic, psionics, fighting, etc.) but rather in the groups of miracles you are able to use (deities allow only certain miracle groups for their followers). Besides this, you can learn any skills you desire. Additionally, you are not stuck with the skills with which you start. As you advance levels, you gain points that you can spend to learn new skills and increase the levels of your current skills.

Speaking of advancing, this system has no limit on character levels! However, you can only advance so far... Once you run out of skills to learn, and have advanced all of your skills to their maximum level, there is really nowhere else to go. But even to do this, you would be well past character level 500, and it would take you an awfully long time to reach that goal.

Our attribute setup also gives you a wide variety of how you can play your character. For example, if you want to play a fighter, you are not only limited to creating a character with buldging muscles. Your fighter can be quick on his/her feet (increasing your Defence Rating), quick with his/her hands (increasing your Attack Rating), strong in body (increasing your damage score), have great endurance (increasing your Life Point score), and even intelligent (increasing the speed at which you can advance your skills). Below is a list of attributes and a basic outline of what they affect:

As for skills, we have over 150 skills you can choose from to create your character. They are grouped as follows:

From the above list, most skill groups are self-explanatory. An interesting group among the list, however, is the final item: Skill & Attribute Enhancers. Within this section, there are skills that allow you to increase your attribute scores, your Attack Rating, your Defence Rating, and to improve your ability in psionics, divine skills, and spell casting. Your scores for each of the skills you learn are determined from both your skill level and your attribute scores. The higher your skill level, the more proficient you become. If you have a high attrbute score (related to the skill), you can be quite proficient even at lower levels!

Concerning psionics, divine skills, and spell casting, these three skill groups use a point based system to determine your power. Like skill scores, your Psionic Points, Miracle Points, and Spell Points are based on both your skill level and your attribute scores. Psionics are based on your Endurance and Intelligence, divine skills (miracles) are based on your Spirit and Charm, and spell casting is based on your Intelligence and Spirit.

Click here to download our free Quickstart Guide to see how these things all fall together, and to try the game out as a 1st level character.